An Anchor Point is a way to expose any resource or element in the layer stack and reference it in different areas of the layer stack for different purposes and with a different set of adjustments. They open up a whole new set of possibilities, allowing you to effectively link layers or masks together and have a single Anchor point affect multiple aspects of your project, transforming Substance Painter into a truly non-linear experience.
You must use the default Substance Painter shaders. You may not modify any aspect of the mesh template. Displacement within Substance Painter is allowed, to add some interesting details, as long as it does not break the ‘Meet MAT' identity. Baking from a custom high-poly mesh is not allowed. Substance Painter has smart materials, smart masks and integrated bakers, and a state of the art real-time viewport. Paint in 3D in real time. Artwork by Nikie Monteleone. Your painting habits, now in 3D. If you've ever used Photoshop, you'll feel at home with Substance Painter.
An anchor point can only be referenced inside the same texture is has been created. Creating links between an anchor and its reference(s) is not possible across Texture Sets.
Anchor Point are available in the Effects menu. They can be added on both layers and masks.
An Anchor Point can be referenced by another layer: this will instantiate the content of the anchor point into the layer referencing it.
Anchor Points can be used as a reference in the following resources:
- Fill Layer
- Fill Effect
- Input of a substance filter (Effect, Procedural, Generator)
Substance Painter 2018
Only Anchor Points which are below the layer referencing it can be used as references.
If you move an anchor point above a layer referencing it, it will break the reference. You can undo if you want to cancel this action.
When you click on an anchor point you can see in the properties the list of layers where this anchor point is used as a reference.
When you are a Fill layer / effect using an Anchor Point as a reference, you can jump to the anchor point.
Substance Painter 2 is now available for purchase on our website, or for users who already have a Substance Painter 1 license on your upgrade page.
As a treat, users who purchase Substance Painter 2 before April 15th will receive a free Moodpack (value: $49) from the new Substance Store (The coupon for the Moodpack will be sent within a week's time). Substance Store is a new place for you to find content from curated vendors and is making its first appearance today.
You can get a glimpse of the Moodpacks here.
Substance Painter 2020
Substance Painter 2 contains the following new features:
- Iray Path Tracer integration for advanced rendering and screenshot capability
- New Smart Masks for creating and using your own mesh-adaptive mask presets
- New Clone tool, non destructive, for copying and pasting parts of texture
- New Smudge tool, non destructive, for blending and spreading colors
- Ability to chain and composite substances
- New content in the shelf: alphas, tools, materials, smart materials, and more
- New interface with reworked colors, icons, and parameter organization
- New Orthographic view mode and Perspective Field of View control
- New Fullscreen mode with interface toggling
- Full support for the Specular/Glossiness PBR workflow
- Scripting I/O
- Non-PBR shader and template
- Full support of height & normal workflow
There is much more to this release, and you can find all details in the full release note. We will also soon be unveiling the Shader Visualization feature and launching a Linux version beta (most likely in April). Learn how to use the new features in our new Substance Painter 2 tutorials.
Substance Painter 2 is available for $149 (Indie)/$590 (Pro), or $75 (Indie)/$400 (Pro) to upgrade.
Substance Painter 2 will be released early next week on Steam (out of our control). If you are a Steam user, you can transfer your account on the Allegorithmic website if you want to upgrade, and you will get a Steam key afterwards.